I have been wanting to do a couple of little graphics projects and so I thought I would put together a graphics programming environment to work in. I want it to be:
portable ( windows /linux )
open source
fast
With this in mind, I am leaning towards opengl.
First I tried glfw. This worked ok but did not seem to have any convenient way to tack on a user interface.
Now I'm trying qt which ( I believe ) comes with an opengl widget.
The next few posts will tell about my qt experience.
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